Heroes[ edit ] Theoden, King of Rohan: Theoden, like a lot of the Rohirrim characters, is cheap and versatile. With access to armoured horses and a respectable Defense of 7, Theoden makes for a solid choice of first hero. His only downside, however, is his average stat line, but his low point cost balances that out. He also has a 12" inch stand fast, but only a single fate point, so he can become quite vulnerable to hard hitting enemies. But his real value is the fact that he boosts the Fight Value of a lot of your stuff Captains of Rohan, Riders of Rohan and Rohan Royal Guard if they charge within 12 inches of him, which could be the fight winner against a lot of human armies. Should probably be the core of your army.
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Updates the rules for all armies introduced in "The Hobbit" books Gondor at War Supplement Rules, scenarios, and new profiles for armies involved in the war in Gondor during the third age. Scouring of the Shire Supplement Rules, scenarios, and new profiles for armies involved in the Scouring of the Shire as well as other battles that involved Hobbits War in Rohan Supplement Rules, scenarios, and new profiles for armies involved war in Rohan as well as other battles that involved the Horse Lords For materials done under the previous iteration of the rules, there exist errata and FAQ files, to ensure potential rules conflicts between editions are resolved universally.
However, Games Workshop also released supplement summaries online in conjunction with Legions of Middle-earth, so effectively a player only requires Legions of Middle-earth and the main rulebook in order to use the rules of the supplements. This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed.
October Learn how and when to remove this template message Variants and derived games[ edit ] All at Sea is an adaptation of the rules for naval conflicts. The game is primarily a skirmish game, but can be played in varying scale: Scenario - These are based on an event in the book or film, and the armies are predetermined and fought using Special Scenario-specific Rules. Shoot Phase - Missile -armed miniatures can shoot. This section describes a work or element of fiction in a primarily in-universe style.
Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. October Learn how and when to remove this template message There are two types of troops: Warriors and Heroes.
Each army must be either Good or Evil, and can only include miniatures from that side each model is named in the rules as being either Good or Evil. Whilst not a real army, they are effective as a skirmish force, due to their high points-values and limited numbers.
Individually, Elf Warriors are among the most powerful and bravest of available races, with high Courage and Fight values.
Woodland Realms - Originally, the Wood Elves were limited to a small range of metal miniatures,  but with the release of The Fall of the Necromancer Supplement, a boxed set of plastics was released.
These armies can also include the members of the White Council , and Ents such as Treebeard. Minas Tirith armies often include elements from Ithilien armies, which has accurate archers. The fiefdoms represent three main forces: Dol Amroth , Lossarnach and Lamedon. Dol Amroth boasts heavy cavalry and pikemen the only such available to Good armies and courageous warriors, led by Imrahil.
In addition, fiefdom players can also choose to field Forlong the Fat and Angbor the Fearless alongside their warriors. A very small number of dedicated players also build their own ships of Pelargir or Dol Amroth out of wood and other materials. Whilst it could be considered part of Gondor, it is only really used in Scenarios set in the Second Age although sometimes its warriors can be used to represent Wardens of Pelargir. They were accidentally omitted from the One Rulebook, so their rules can be downloaded through the Games Workshop website.
These are armed with throwing spears , unique to Rohan, bows and shields. Earlier editions of the rules made these especially powerful, but the current edition has balanced the game by increasing the points cost.
Their archers are unmatched by all but the Elves, but their Hobbit militia are the slowest and weakest warriors in the game. Aside from the Fellowship of the Ring , they never ally with other armies because of their fear of the outside world. They are the prime example of an army that was excluded from the films, but was well-adapted by Games Workshop in a way that fit in with both the style of the films and their original mention in the books.
They were expanded in the supplement, The Ruin of Arnor, allowing players to field Arnorian infantry, as well as heroes such as King Arvedui and Malbeth the Seer. They were eventually released alongside the updated "Return of the King" supplement.
The Wanderers in the Wild Good — The Wanderers in the wild are individuals that travel Middle-earth, for several purposes, be it exploring or protecting others. They can ally with most armies.
Ents are similar in that they are expensive, rarely used warriors. The Beornings , led by Grimbeorn, have also been announced in Legions of Middle-earth. In addition to the more obvious Gandalf and Radagast , there is also a "good" Saruman from the time of the White Council.
Its army had no official rules until early , except for the Ringwraiths and Barrow-wights which are nonetheless potent magic-users and wild Wargs , led by Warg chieftains.
It never allies with other armies, although Orcs and Goblins are sometimes included in it. Now it is populated with Goblins and Cave Trolls , and more frightening creatures such as the Balrog are the centerpiece of Moria forces.
Typical Isengard armies feature the Uruk-hai pikeblock, though they are often supported by light infantry such as Uruk-hai scouts, medium cavalry in the form of Wargs , or spellcasters in the form of Uruk Shamans or even Saruman himself. Mordor Evil — Legions of the Eye are made up of various warrior types. They also offer Siege Catapults and ballistae with mantlets , led by Gothmog; these siege engines are often operated by Mordor Trolls , which can also be used as shock troops.
However, the most dreaded element of Mordor armies is the Ringwraith on Fell-Beast, which, as a flying creature, can move around the board unimpeded and strike with dark magic.
Mordor can be allied with any Evil army except Angmar or Isengard. Sauron is only ever fielded in person in campaigns set around the Last Alliance or in Dol Guldur armies.
There are two general themes by which players usually construct their armies. The first, and perhaps most obvious, is based around the fortress garrison of Dol Guldur, containing Sauron himself as the Necromancer, backed up by Castellans of Dol Guldur, and usually Orcs and the occasional Troll.
The other way is actually more of a general evil army of Mirkwood, containing Giant Spiders led by the "Spider Queen". Both armies can include swarms of Giant Bats , and can be allied. Other themes include Spiders allied with wild Wargs to form an army of wild creatures, or allied with Moria to represent a force from the Mountains of Mirkwood. Their biggest enemy are the Elves - the Taurdirim and the Galadhrim. Harad offers warriors and light cavalry that are inexpensive to field, and have poison arrows increasing their effectiveness against armoured warriors.
Their invented heroes include Suladan and the hasharin. Until recently Corsairs were unavailable, and only existed as player-made conversions. However, with the release of the Harad sourcebook, Games Workshop released some new Corsair miniatures; including metal Arbalesters and a new character: Dalamyr, Fleetmaster of Umbar. Easterlings Evil — In previous forms of the rules, the Easterlings were pitifully weak, offering only three warrior types cast in metal, and not even appearing until the third edition of the rules.
However, their range has been increased enormously with the release of A Shadow in the East. They offer the unique phalanx the first army to have pikes since Isengard , and are the only Evil army to feature heavy cavalry , referred to as " kataphracts ".
They frequently ally with Khand or Mordor. Dragon Knights and Dragon Guards may not be the same troops. They are not given the Chariots they had in the books, but they can be given chariots by putting an Easterling footman miniature into a Persian War Chariot miniature from another company, and use the Khandish Chariot rules. Khand Evil — Tolkien wrote even less about Khand than he did about Harad, though we know that the only thing implied about them is that the armor they wore covered - literally - their entire bodies "Variags who hated the sun" , and that their weapons may be their own design of Haradrim and Easterling weapons.
It was suggested that the Gondorians were unaware of the lands further east, and thus the names of the Variags and Wainriders had been mixed-up. Monsters of Middle-earth Evil — This applies to individual models that do not fit into other armies; in this case, the five creatures that each "represents a fantasy archetype - stone giant, dragon, cave drake and fire demon the Balrog. Some are heavily criticized, such as the Isengard Troll,  having been described as "not thematically correct";  whilst others have been popular additions.
Murin and Drar are two exceptions to this rule, having travelled far and wide beyond their home in the Iron Hills. Feared mightily and rightly so by his goblin subjects. In The Rise of the Witch-king by EA Games, a similar character named Rogash appears; this may or may not be an interpretation of the same character.
Keiseimu, Ravager of Ithilien — The Khandish named hero. So far, all that is known about him is his name and the fact that he can be given a chariot to ride to battle. He may need to use a King profile with a Might, Will, and Fate of 3, 1, and 1; and a Courage of 4 in the Skirmish game. Since then the name of the Serpent Lord has once more become a famous one throughout Harad, and his own legend grows with each victory.
Tolkien left him unnamed; his name and title are invented by Games Workshop although his name is likely an altered form of Saladin; the Muslim leader during the Third Crusade. To question or contradict the will of a Hasharin leads to death, whether by public execution or through the quiet application of their murderous skills.
On the battlefield, the Hasharii act as assassins, seeking out enemy leaders and slaying them with poisoned blades. Dalamyr, Fleetmaster of Umbar — A notorious figure in the land of Harad, Dalamyr has been one of the foremost fleetmasters for many long years. How he came to survive the terrible wars against Morgoth will never be known, yet survive he did, sleeping through countless centuries.
He prospered, and learnt how to bend to his will all manner of dark beasts. When Sauron offered him one of the Nine Rings, the promise of its power proved irresistible. Now, his physical being all but gone, and his will enslaved to Sauron, the Shadow Lord wears his dark pride like a cloak, blotting the sun from the sky and dimming the sight of his foes.
The Shadow Lord is a name applied to one of the nine Ringwraiths , representing the aspect of their dimming, shadowy influence on their environment. In-game, The Shadow Lord shrouds his allies in darkness, making it more difficult to fight against them. The Dark Marshal — In the centuries since the Dark Marshal and his fellow kings became Ringwraiths, he has become even more sadistic and malicious.
Where the Dark Marshal passes, Evil creatures fight harder, fearful of their lives whilst Good warriors feel the icy touch of death upon their hearts. The Undying — The Undying has endured long where others have fallen. He is said to be the oldest of the Ringwraiths, and the last to succumb to the wasting influences of the Rings of Power. Through an obsessive mastery of evil magics, the Undying has learnt to draw sustenance from the magics of others, fortifying himself with the magical energy that flows around him.
His model is unique, in that he carries a staff and not a sword. Now all natural things rebel in his presence, vegetation withers, animals sicken and bold warriors cower. He is an abomination whose merest presence is poison to life, honour and hope. His mounted model is built to look as though his horse were sickened and dying by merely being near him.
The Golden King of Harad — A figure depicted being carried on a litter and wearing a golden mask and turban. Likely added into the game to give another edge to the Haradrim.
Not only are the warriors of the Black Guard much stronger than ordinary orcs, they are led by Captains whose loyalty to Sauron renders them almost insensate to fear. These troops are considered a Games-Workshop creation. Thrydan Wolfsbane — Thrydan Wolfsbane is the first true warchief of Dunland in centuries. A giant of a man, he leads through brute force rather than deftness of tongue and blade, yet he has shown cunning enough to forge an alliance with Saruman.
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