Horror on the Orient Express, Beyond the Mountains of Madness, Cthulhu Now[ edit ] In , Chaosium issued the supplement titled Cthulhu Now , a collection of rules, supplemental source materials and scenarios for playing Call of Cthulhu in the present day. This proved to be a very popular alternative milieu, so much so that much of the supplemental material is now included in the core rule book. Main article: Delta Green Pagan Publishing released Delta Green, a series of supplements originally set in the s, although later supplements add support for playing closer to the present day. In these, player characters are agents of a secret agency known as Delta Green, which fights against creatures from the Mythos and conspiracies related to them. Arc Dream Publishing released a new version of Delta Green in as a standalone game, partially using the mechanics from Call of Cthulhu. The intent was to give investigators a common base, as well as to center the action on well-drawn characters with clear motivations.
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The game is published by Chaosium with supplemental sourcebooks by Golden Goblin Press. With such classical monsters and creatures like the Satyr and Harpy included in the setting along with the monsters and entities of the Cthulhu Mythos.
Scenarios run the gamut from conspiracies in the Imperial capital Rome to sinister cults in the outskirts of the empire. Cults that worship the Great Old Ones or Outer Gods may be outlawed and therefore operating underground, or officially tolerated or supported by the Imperial authorities.
Barbarian tribes often worship one of the Mythos entities and the cults operate in foreign kingdoms. Orgies and human sacrifice in their name happens both within the cities and on the frontier. Deep Ones trade and interbreed with some of the coastal communities.
In return for worshipping Dagon and allying with the Deep Ones, they would receive more fish each day than they catch per month. As the years passed, their children began to change. Deep one hybrids eventually outnumbered the untainted. Now they capture women to use as breeding stock and raid Roman trading vessels.
Twice a month they wear masks which are made of flayed human skin and wear sheer gowns. The women lure men to the Paradise of Daphne, promising that they will fulfill their most outrageous sexual desires.
The orgy is a cover, and three victims are taken underground. Whom have been drugged, becoming semi-conscious and unable to either speak or move. Underwater caverns and tunnels connect the Mediterranean sea to the temple, which the Deep Ones use to travel to the temple for mating and worship. The Deep One city raids grain shipments from Egypt. From the ships they take slaves and breeding stock, and give salable items e.
Which was founded by desert nomadic tribes, whom built a great city in the southern Arabian Peninsula, the city of Iram. They control several legates and thereby the Legions under their control. Despite their formidable resoures and deep financial resources, they are far from achieving their objective.
Some of its members are impatient and desperate, and have been in contact with Samaritan and Etruscan magi. They hope to use ancient powers to hasten the fall of the Empire, without understanding the dangerous forces the magi are attempting to harness. Though it a cult that publicly worships Melkarth, in reality it worships Cthugha , a fact known only to its priests.
Whose ultimate goal is to summon Cthugha, to overthrow the Romans, and take over the world via its powers. In public rituals, animals and grain is sacrificed to Melkarth. Privately, they sacrifice kidnapped children. They have successfully summoned the Children of Cthugha to guard the temple.
They pray that the Fates have woven a long skein for them, free from encounters with the Minotaur and Cerberus. Little do they know that things more horrible than the creatures of myth and legend inhabit the world. A dark god stalks the streets of Rome stealing the souls of the rich and the poor, the young and the old, to populate his empire on the other side of the wall of sleep. Thousands of miles away, on the coast of a freshly invaded island, Roman centurions huddle around campfires entertaining themselves with dice and ghost stories. They trust their fortifications to keep the barbarians at bay. But the barbarians are the least of their concerns.
Cthulhu Invictus - PDF